{"product_id":"htc-vive-xr-elite-all-in-one-xr-and-pc-vr-gaming-system","title":"HTC VIVE XR Elite — All-in-One \u0026 PC VR Headset","description":"\u003cp\u003eThe \u003cstrong\u003eHTC VIVE XR Elite\u003c\/strong\u003e is a convertible all-in-one XR headset that works completely untethered or as a full PC VR headset. Powered by the Qualcomm Snapdragon XR2 chip, the VIVE XR Elite pairs a 3840 x 1920 combined-resolution display, up to 110° field of view and a 90 Hz refresh rate with real depth-sensing RGB colour passthrough for mixed reality. Detach the rear battery cradle and the headset folds down into lightweight, glasses-style XR goggles you can take anywhere.\u003c\/p\u003e\n\u003cnav aria-label=\"On this page\"\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"#overview\"\u003eWhy the VIVE XR Elite stands out\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"#features\"\u003eKey features\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"#specs\"\u003eTechnical specifications\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"#controller-specs\"\u003eController specifications\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"#play-area\"\u003ePlay-area requirements\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"#box\"\u003eWhat’s in the box\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"#faq\"\u003eHTC VIVE XR Elite FAQ\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/nav\u003e\n\u003ch2 id=\"overview\"\u003eWhy the VIVE XR Elite stands out\u003c\/h2\u003e\n\u003ch3\u003eConvertible all-in-one and PC VR design\u003c\/h3\u003e\n\u003cp\u003eUse the VIVE XR Elite as a standalone VR headset with the rear battery cradle attached for balanced weight, or remove the cradle to wear it as a compact pair of XR glasses. When you want desktop-class graphics, connect to a gaming PC over USB-C or Wi-Fi 6E and stream PC VR with low latency through VIVE Streaming.\u003c\/p\u003e\n\u003ch3\u003eColour passthrough mixed reality\u003c\/h3\u003e\n\u003cp\u003eFour wide-field-of-view tracking cameras, a 16 MP RGB colour camera and a dedicated depth sensor blend the physical and virtual worlds, so you can see your room, your desk and your controllers while you play.\u003c\/p\u003e\n\u003ch3\u003eFinely tuned visuals\u003c\/h3\u003e\n\u003cp\u003eAdjustable IPD (interpupillary distance) from 54 to 73 mm, plus a diopter dial for each lens, let you match the headset to your eyes and leave your glasses off.\u003c\/p\u003e\n\u003ch3\u003eYour VIVERSE portal\u003c\/h3\u003e\n\u003cp\u003ePut the headset on and step straight into VIVERSE to socialise, show art, learn, work, create and play. Skeletal-level hand tracking lets you navigate, click, drag, scroll and type with natural hand and finger movements, with no controllers in your hands.\u003c\/p\u003e\n\u003ch2 id=\"features\"\u003eKey features\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eConvertible form factor: full standalone XR headset or portable XR glasses\u003c\/li\u003e\n\u003cli\u003eQualcomm Snapdragon XR2 processor with 12 GB RAM and 128 GB storage\u003c\/li\u003e\n\u003cli\u003e1920 x 1920 pixels per eye (3840 x 1920 combined), up to 110° FOV, 90 Hz\u003c\/li\u003e\n\u003cli\u003eRGB colour passthrough with true depth sensing for mixed reality\u003c\/li\u003e\n\u003cli\u003eWireless and wired PC VR through VIVE Streaming (Wi-Fi 6E or USB-C)\u003c\/li\u003e\n\u003cli\u003eAdjustable 54–73 mm IPD and per-lens diopter dials\u003c\/li\u003e\n\u003cli\u003eController-free skeletal hand tracking\u003c\/li\u003e\n\u003cli\u003eHot-swappable 24.32 Wh battery cradle that doubles as a rear counterweight\u003c\/li\u003e\n\u003cli\u003eDual speakers and dual microphones with echo cancellation\u003c\/li\u003e\n\u003cli\u003e6 DoF inside-out tracking, up to a 10 x 10 m play space\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2 id=\"specs\"\u003eTechnical specifications\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHighlights\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eConvertible, compact, high-performance all-in-one XR headset that transforms into portable immersive glasses; strong graphics performance and high-resolution passthrough in a small form factor; customisable viewing comfort with IPD and diopter dials.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eResolution\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1920 x 1920 pixels per eye (3840 x 1920 combined)\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHeadset tracking\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eInside-out 6 DoF tracking\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eRefresh rate\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e90 Hz\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eField of view\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eUp to 110 degrees\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eAudio\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eDual microphones with echo cancellation; integrated speakers\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eProcessor\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eQualcomm Snapdragon XR2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eMemory \/ storage\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 GB RAM \/ 128 GB storage\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eConnectivity\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1x USB 3.2 Gen-1 Type-C peripheral port; 1x USB 3.2 Gen-1 Type-C power port; Bluetooth 5.2 + BLE; Wi-Fi 6 and 6E\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSensors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e4 tracking cameras; 16 MP RGB camera; depth sensor; G-sensor; gyroscope; proximity sensor\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eErgonomics\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eBalanced weight for long sessions; ergonomically curved rear battery module used as a counterweight; magnetically attached front gasket; eye-comfort adjustment for a 54–73 mm IPD range\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBattery\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e24.32 Wh battery cradle: removable and hot-swappable; lightweight lithium-polymer gel chemistry; fast recharging; up to about 2 hours of continuous use\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eTracking\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eVIVE inside-out tracking; play space of up to 10 x 10 m recommended\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\n\u003ch2 id=\"controller-specs\"\u003eController specifications\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSensors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eHall sensors on the trigger and grip buttons; capacitive sensors on the trigger, joystick and thumb-rest area; gyroscope with G-sensor\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eInputs\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eErgonomic grip button; analogue trigger; A\/B and X\/Y buttons; system \/ menu buttons; joystick\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBattery\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eUp to 15 hours of battery life; built-in rechargeable battery charged over USB-C\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\n\u003ch2 id=\"play-area\"\u003ePlay-area requirements\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eStanding \/ seated\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eBoth supported\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eRoom scale\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003ePlay area of up to 10 x 10 m recommended; minimum play area 1.5 x 1.5 m (standing)\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\n\u003ch2 id=\"box\"\u003eWhat’s in the box\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eVIVE XR headset\u003c\/li\u003e\n\u003cli\u003eBattery cradle\u003c\/li\u003e\n\u003cli\u003eController (L)\u003c\/li\u003e\n\u003cli\u003eController (R)\u003c\/li\u003e\n\u003cli\u003eLanyards x 2\u003c\/li\u003e\n\u003cli\u003eMicrofibre pouch\u003c\/li\u003e\n\u003cli\u003eTop strap\u003c\/li\u003e\n\u003cli\u003eUSB Type-C to Type-C cable\u003c\/li\u003e\n\u003cli\u003eUSB Type-A to Type-C cable x 2\u003c\/li\u003e\n\u003cli\u003eLens protection card\u003c\/li\u003e\n\u003cli\u003eDocumentation (quick-start guide, safety guide, warranty card)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2 id=\"faq\"\u003eHTC VIVE XR Elite FAQ\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eDoes the HTC VIVE XR Elite work as a PC VR headset?\u003c\/strong\u003e Yes. You can stream PC VR wirelessly over Wi-Fi 6E or connect by USB-C using VIVE Streaming for low-latency, high-fidelity PC VR games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIs the VIVE XR Elite a standalone headset?\u003c\/strong\u003e Yes. It runs on the Qualcomm Snapdragon XR2 chip and works fully untethered, with no PC or phone required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDoes it have colour passthrough for mixed reality?\u003c\/strong\u003e Yes. A 16 MP RGB colour camera and a dedicated depth sensor provide real-scale colour passthrough and precise environment awareness.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCan I use the VIVE XR Elite without controllers?\u003c\/strong\u003e Yes. Skeletal-level hand tracking lets you navigate menus and interact using only your hands.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDo I need glasses with it?\u003c\/strong\u003e Most users do not. The adjustable 54–73 mm IPD and per-lens diopter dials let you tune focus for each eye.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHow long does the battery last?\u003c\/strong\u003e Around 2 hours of continuous use per battery cradle. The cradle is hot-swappable, so a spare extends your session without shutting down.\u003c\/p\u003e\n\u003cp\u003eThe HTC VIVE XR Elite is part of the \u003ca href=\"\/collections\/vr-glasses\"\u003eVR headsets\u003c\/a\u003e range at Metanexus XR, alongside other standalone and PC VR systems. For longer play sessions, browse compatible \u003ca href=\"\/collections\/vr-battery-packs\"\u003eVR battery packs\u003c\/a\u003e and replacement \u003ca href=\"\/collections\/vr-face-mask\"\u003efacial interfaces\u003c\/a\u003e.\u003c\/p\u003e","brand":"Metanexus XR","offers":[{"title":"Default Title","offer_id":59445526921550,"sku":null,"price":1625.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0918\/0263\/2526\/files\/vive-xr-elite-xr-pc.png?v=1776299427","url":"https:\/\/checkout.metanexusxr.com\/products\/htc-vive-xr-elite-all-in-one-xr-and-pc-vr-gaming-system","provider":"Metanexus XR","version":"1.0","type":"link"}